Talk:Parsec Rules Clarifications/@comment-5051964-20120521220914

Clarification on ship damage please.

Page 60 states:

When a ship is damaged, it is important to know what on the ship was actually hit. Ships don’t have non-vital systems. If you hit something, it is guaranteed  that what you hit is important. The many systems on a ship are broken down into six categories – communications, life support, main drive, maneuvering drives, sensors  and ''weapons. '' Each component in turn is linked to one of the ship’s Attributes. If the component sustains damage equal to the Attribute, it is disabled and useless, though it is repairable given enough time and materials.

Page 78 states:

Every time your ship is hit, you must make a Resilience roll modified by your ship’s armor (if applicable). Every success the attack rolled that isn’t cancelled out by a matching Resilience success roll is a level of damage dealt to one of your ship’s systems: Power, Mobility, Precision, Connection, or Resilience. Every point of damage your ship sustains reduces its Appeal by one until it reaches 0 or you stop taking damage.

Does the damage taken damage the component and / or the attribute?