Parsec Rules Clarifications

Rules Clarifications to go here

RECOVERY pg. 73 and 74

Wounds are tracked individually but heal simulataneously. If you have two wounds, at -1 and -3, you don't have to wait for one to heal before you begin healing the other. They are tracked individually so that they do not become cumulative, as is the case with a hit-point system. If you take a -1 wound and then a -3 wound, you are not now at -4, you are still at -3. Also, when taking 'battlefield medicine' in to account, a medic treats wound individually, and more serious wounds are harder to treat. This is also aimed a bit at generating story. The one serious wound that took you a month to heal may very well become a Scar, but at the very least will be memorable.

Ship Damage pg. 60 and pg. 78

Ship damage is applied to a ship's Attribute, which in turn reduces the dice-pool available for the ship system(s) connected to that Attribute. One permuatation of this rule is in building your ship. It is possible to cover your ship with guns, for example - putting a weapon mount on every side. This will give you a chance to do a ton of shooting, assuming you have a gunner for each weapon. This also means that you will lose Precision very quickly when fighting, because there is no way to turn the ship so that your weapon systems won't be hit. In turn, this subtracts dice from all of those guns you have. (I would love to see, or run, a playtest of absurd ship designs to see what kinds of things come out in the rules like that. Generally speaking, though, we're looking for plausible ships, like the ones you see in every science-fiction show, movie, etc., and that's what we recommend you build.)

In the event that you have more than one system mounted on a given side, then the attacker gets to choose which Attribute she damages.